The Fallout TV series has come back to streaming services, and it's accurate to state that audiences were delightfully shocked by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed different facets of the player's experience.
We followed vault-dweller Lucy, trying to do the right thing and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his cult's authority and causes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the radioactive wilderness.
The show's first season conclusion revealed a major secret about who helped cause the global annihilation that trapped a population in underground vaults for an extended period. It also left plenty of questions unanswered for the next installment – and, now, anticipations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the first season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are coming in with more eagerness and new expectations.”
The second season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains Nolan. “That dusty, blasted-out iconic highway feeling of the game is so much fun to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the fan's adventure.
The Fallout TV series is distinguished by its tangible quality – its production team prioritized authentic items and locations were fabricated, mirroring the improvised nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a video game, is to appear as if it’s real.”
Indeed, pretty much everything you see on-screen is practical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using puppets, and were by all accounts quite terrifying up close.
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, alongside the original creators behind the video games. This common understanding for the lore is clear in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the previous season. This schedule will foster a altered viewing experience, a dynamic the team themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases the game director. “I am excited to seeing what people think.”